Text Box: 2026 RULE CHANGES

5.0 TEAM SALARY CAP

 

Each team will have an in-season salary cap of $118,000,000 to include the 52-man active roster plus any players on injured reserve and an in-season minimum salary cap of $88,000,000. Team rosters will be cut to 42 players at the beginning of the Free Agent Draft. The salary cap will be $112,000,000 and will increase to $118,000,000 at the conclusion of the Free Agent Draft. At no time after the start of the new league year will teams be permitted to exceed the salary cap. All teams must be over the minimum at the conclusion of the Free Agent Draft.

 

6.0 ROOKIE DRAFT

 

The TSFL rookie draft will be 4 rounds and seeded according to current NFL rules and tiebreakers. No roster adjustments of any kind will be required prior to the Rookie Draft. Drafted rookies will not have any salary until rated by DK Sports. First-year coaches may not trade future rookie picks, but may receive them.

 

7.0 FREE AGENT DRAFT


The TSFL Free Agent Draft will consist of 10 mandatory rounds. The draft will include all TSFL free agent players as defined in section 3.0. 

Prior to the beginning of the Free Agent draft each team will be required to cut their ACTIVE roster to 42 players under $112,000,000, plus any optional INJURED RESERVE players. Any player released or placed on IR prior to the deadline may not be recalled.
The Free Agent draft order will be determined by the team salary for highest paid 42 players at the issuance of the new league file.

Free agent draft picks may be traded but no team may possess not more than 10 or less than 10 picks at any time. Any trade of FA picks must be balanced with an equal number of picks being traded.

After the Free Agent draft, there will be a 48-hour period where teams can add/delete players from their roster on a first come, first served basis.

 8.0 TRADING in TSFL
There will be two trading periods during the TSFL season


TRADING PERIOD ONE will occur after the new league file is issued and will last for 3-4 weeks until 1 week before the start of the FA draft. 

a) Teams must remain under salary cap of $118,000,000, and must be below $112,000,000 at the start of the FA draft
b) Teams must get below the maximum attempt limits for skill position players prior to the Free Agent draft
c) Teams must meet league requirements for roster position players
d) Teams must maintain an active roster of 42 players, and cut down to 452 at the time of the FA draft
e) Teams may not trade players on INJURED RESERVE, nor add or remove players from that list.
f) Rookie picks for the current year may be traded.

g) Free agent draft picks may be traded.

 

TRADING PERIOD TWO

 Will begin approximately 24 hours after the rookie draft and will end after Thursday of Week 4.

a) Teams must remain under salary cap of $118,000,000
b) Teams must be under league requirements for skill player attempts
c) Teams must be at or over league requirements for roster position players
d) Teams must maintain an ACTIVE roster of 52 players
e) Teams may not trade players on INJURED RESERVE, not add or remove players from that list.
f)  Rookies from the recently completed rookie draft may
not be traded
g) Rookie picks for the following off season may be traded

WHAT MAY NOT BE TRADED
1. Practice squad players
2. Rookie picks beyond the next TSFL rookie draft
3. Supplemental rookie picks acquired through league rewards
4. Players on Injured reserve

HOW TO CONDUCT A TRADE
1. When a trade is agreed, it must be posted in the appropriate Slack channel
2. The non-posting trade partner must CONFIRM the trade as posted as a reply in thread
3. Once posted and confirmed, the league will PROCESS the trade to make the trade official



4.0 TEAM ROSTER REQUIREMENTS

All teams must fill the following positions on their team rosters. All requirements must be satisfied by the 52 player ACTIVE ROSTER. Each player may only count toward one roster position for the purpose of meeting these requirements.
Players moved to INJURED RESERVE or members of the PRACTICE SQUAD will not count toward any of these requirements

QB – 3 required, but a team may carry only two QBs if one has a durability rating of 10. No team may carry more than 3 QBs. Each team must carry a minimum of 350 pass attempts from all active sources and may not exceed
700 attempts. If any QB exceeds 700 attempts that plus 25 attempts becomes the standard. No team may carry more than one QB with more than 400 pass attempts for the season

RB – 3 required. Each team must carry a minimum of 225 rush attempts but not exceed
650 rush attempts from any/all sources.

TE/HB – 2 required

WR – 5 required. Each team must carry a minimum of 175 receptions but not exceed 550 receptions from any/all sources.


OFFENSIVE LINE – Each team must carry at least 8 OL with a minimum of 2 C, 3G, and 3T


DEFENSIVE FRONT 7 (DL+LB) – Each team must carry a minimum of 13 players distributed as follows:
OLB – 4 required
DE – 4 required
DT – 2 required*
ILB – 2 required*
*DT+ILB – 5 required total


DEFENSIVE BACKS (CB+S) – 8 players required with a minimum of
4 CBs and 4 S


PUNTER/KICKER – Each team may carry only one primary P or K with a durability of 10. If you have a P or K with a durability below 10, you must add another to cover a minimum if 17 games at each position.

Any player applied to P or K must have that position as his primary NFL position. Any P with 50+ punt attempts and K with 20+ field goal attempts will be immune from season fatigue.

 

 KICK RETURNER and PUNT RETURNER– Any player with 10 or more KR or PR will be unlimited and exempt from seasonal fatigue. In the event a team does not have such a KR or PR, it may create one by declaring any RB, WR, or DB and make him a generic returner using the following criteria:

KR– 10 returns, 25.3 average, 51 yard long

PR– 10 returns, 8.3 average, 17 yard long, 10 fair catches.

This option becomes available after the completion of the FREE AGENCY PERIOD and is implemented for the 2025 season.

NOTE: THESE STATS WERE DERIVED FROM ACTUAL 2024 NFL RETURNS FOR USE IN 2025

SPECIAL TEAMS – Each team is required to carry a Long Snapper and a Holder with 10 durability, or enough players to cover 17 games.